Warhammer 40’000 8th Edition: A Bloody Battle Report(ish)

Greetings all,

So today (Sunday 18th June, which is now most definitely in the past) I played my first game of 8th edition and I figured I’d do a quick battle report, well, more of a battle synopsis really. We decided to go for a classic game of 1500 points.

The Armies

Chaos Daemons and Chaos Space Marines

It had to be the heretics for me. Although I used far less true-scaler’s than I was originally going to.

I went for a Battalion Detachment that consisted of:

x2 Bloodthirsters (1 Insensate Rage & 1 Unfettered Fury)

x1 Renegade Knight (Avenger Gatling Cannon & Reaper Chainsword)

x10 Bloodletters

x10 Plague Bearers

x10 Cultists

x5 Raptors (Pair of Lightning Claws and two meltaguns)

My opponent James went for:




x10 Deathmarks

x12 Necron Warriors

x10 Warriors

x10 Immortals

x2 Triarch Stalkers

x1 Monolith

The mission was Only War with four objective markers and we had to hold the markers to gain VP. Deployment was your standard Dawn of War on a ruined industrial table.

I kept my Raptors in reserve, as did James with his Deathmarks.

Turn 1

The Necrons awoke quick sharp to the sound of roaring monstrosities, taking first turn James wasted no time in moving forwards with his warriors and Triarch’s to fire all hell in to the towering Renegade Knight. Under a blistering weight of firepower it lost several wounds. The potency of the new wound chart was not lost on me, as it allowed the Immortals strength five weapons to cause a surprising number of wounds.

The towering Bloodthirsters on each of my flanks beat their mighty wings and took to the sky, making full use of their 12” move to get as close to James’ line as possible. The Knight loped forwards. As did my Bloodletters, while the Plaguebearers and Cultists caressed their sweet objectives (Knight face masks, as my Knight was bereft of one). I opted to bring my Raptors on at the end of my movement behind James’ Necron warriors on my right flank, this I was to learn, was a colossal error. No sooner than the Raptors taloned boots touched the rubble a unit of Deathmarks materialised next to them, in a spectacular out of turn sequence they head shot disintegrated four of the Raptor squad. On a roll of a 6 to wound the Deathmark’s weapons cause an additional Mortal Wound. The Raptor champion proceeded to take several armour saves, of which he failed more than enough and so my only reserve unit evaporated in their own movement phase! Note to self, Deathmarks are king-shit. Bring on reserves after they have entered play. The Knight charged forward, revved it’s Reaper Chainsword and found that when an unstoppable force meets an immovable object, in this case a Triarch Stalker, not much happens.

Although, like James, I controlled two objectives, so the score was still 2 – 2.

Turn 2

As the (Raptor) dust settled the Deathmarks prepared to fire all hell in to the approaching Knight. My fear levels shot up, as I realised they were in rapid fire range and so could do a staggering amount of damage to the war engine. The ‘Crons advanced and blew chunks of the Knight away, by this point it was rattling forward with only a few wounds left. My grey Bloodthirster, who we’ll call Ash’anhar, bellowed as Gauss weaponry reflected off his Daemonic visage. While my red Bloodthirster, who we’ll name Impotentus, took several wounds from the nearby Monolith and Warriors.

James continued to bag his objectives 4 – 2 to the ‘Crons.

Ash’anhar’s blood boiled at the deaths of his post human slaves. He soared forwards, ignoring the lesser warriors beneath him and surged toward the Deathmarks. While on the left, Impotentus charged the other Triarch.

NB Triarch Stalkers have something called Quantum Shielding. It. Is. Insanely. Effective.

Impotentus managed to shear a few layers of metal off a Triarch Stalker. However the beast, the myth, the legend, Ash’anhar, slew a few Deathmarks’ and consolidated in to the Necron Warriors that he had casually charged past. The Knight went after less survivable prey and stomped a unit of Immortals in to the dirt. Morale plays an important role in 8th and entire units can evaporate if you’re not careful. The way it works also encourages you to focus your firepower on one unit, as the negative modifier is how many casualties a unit has suffered in that turn.

Turn 3

The Necrons pulled back thanks to the new fall back rules, however as you cannot shoot when you fall back Jame’s shooting was greatly diminished. He still managed to fell the Knight, it fell to the ground oddly silent. While Impotentus took yet more wounds, by this point he was down to 4 wounds and was rocking a somewhat pathetic 2 attacks. I will say this, he was a good fire magnet. That is all. Ashanhar remained locked in combat with the Deathmarks, who fell bitterly to his great axe.

The Bloodletters loped past the ruined Knight and sprinted toward the Necron Overl… no wait, in an unheard of moment of tactical clarity, the Bloodletters ran for the objective in the center of the board.

NB At this point in my write-up I’ve lost track of the score, however I do remember the result!

Ash’anhar having obliterated the, frankly terrifying Deathmarks, charged and proceeded tonbatter the Triarch stalker that the Knight had failed to harm, he tore each of its legs off and severed the rider in two with savage ease.

Turn 4

The Necrons retaliated and blew the Bloodletters of their objective, with the Overlord sweeping in to kill a couple. Combined fire from the Monolith and the Warriors felled Impotentus, a name aptly earned as his kill tally was two Necron Warriors, of which both got back up! The warriors that Ash’anhar had largely ignored on the right flank advanced towards the Cultists. However the subservient humans simply scattered behind an old munitorum crate out of sight. Ash’anhar took a few wounds, yet remained fairly unscathed.

By this point my army was technically in tatters, however I’d doggedly hounded the objectives and continued to charge in to combat at every opportunity. This had the impact of drastically reducing the Necrons firepower.

Turn 5

The Overlord charged forwards and with the combined firepower of the Monolith he tore apart the unit of Plaguebearers’ that had been steadily reaping me a harvest of victory points. I imagine that the site they had claimed was a foul smelling warped mess (not that the Overlord could smell anything mind).

At the start of my turn 5 we called it a game, the Daemonic forces of Chaos had scored a crushing victory.

11 – 5 in favour of the Dark Gods.

End Game

That said, the only units that James had lost were the Deathmarks’ and one Triarch Stalker. Whereas my force was bloodied and battered, having lost a Bloodthirster, a Renegade Knight, one unit of Bloodletters and one unit of Plaguebearers! My win really came down to the fact that I focussed all my efforts on to claiming objectives. The notable highlight being when the Bloodletters advanced on to an objective, rather than charge the Overlord.

MVD (Most Valuable Daemon) for me had to be Ash’anhar, he took a lot of damage and stayed in the thick of the fight for the whole game, plus he destroyed two units. Which accounted for the sum total of units my army destroyed!

Greater Daemon of Khorne
Ash’anhar, yep, he’s still WIP despite it having been months since I started painting him!

MVA (Most Valuable Automaton) for the Necrons has to go to the Deathmarks. They blew away the Raptors, stripped a shed load of wounds off the Knight and even survived a round of combat with the Ash’anhar.

It was a cracking game and James has threatened my heretics with his Tau for our next encounter. Speaking of, next time I’ll take some snaps of the battle, I’d just rather have pictures when more of the board is painted, along with my army. Perhaps I’ll just keep it black and white till it’s all ready.

Cheers all, have a great one.



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